Product designer and maker. Writing about design, product management and research. Sharing what I know and learn.
Leverage existing dataAll companies regularly collect a lot of data. Usage analytics, support conversations, direct feedback, user interviews and more.When starting a research on a new initiative, it would be a mistake to jump to generating more data stra
A recent tweet sparked some controversy on the Design Twitter. Lots of people took to replies and quoted retweets to express their disagreement, but also to concur.Heres the tweet:the best designers are obsessed with solving problems, not aesthetics Orman
This article was originally published on Medium for Productboard design.As a product designer, youll spend a lot of your time with a product manager. Theres an art to creating an awesome, mutually beneficial working relationship. Heres what I know.This re
We, designers, love our tools. Theyre always a topic of hot debates in the design community. We could endlessly debate Sketch vs. Figma or which prototyping tool is the best.Theres only one universal answer to these debates:The best tool is the one whiche
Its been over a year since I started building Untools.co and almost 10 months since the launch.Since then, over 182,000 people visited the website, over 4,500 people are subscribed to the newsletter and I made over $3,000 from selling extra products aroun
I was listening to Cal Newports Deep Questions podcast today. In this episode he talks about the need for letting the input of others into your mindthrough reading books, listening to podcasts etc.but then taking the time for your own reflection in solitu
I spent 6 years of my design career in agencies. The first four I designed mostly websites. The last two I focused on mobile apps. This is the time that shaped me as a designer. I have learned a lot about the agency life.In this post, Ill try to sum up a
Your product matches or even exceeds your competitors. People know about it, some even purchase it, but they dont use it. Whats going on? Its likely that you didnt take peoples habits and fears into account. I will show you how these two forces keep peopl
I previously wrote that Im learning to code, because I believe the future of design tools is based on code. Well, I didnt tell you the whole truth. Theres also a second powerful reason why I embarked on this journey. Its the idea of being a maker.I believ
This article was originally published on UX Planet.Live-data prototypes can step in when classic prototypes with real data may not be enough. They also bring developers into the design process. Are they decidedly a superior way to prototype? Weve tried th
Cal Newport argues in his book Deep Work that this skill is increasingly rare and valuable. Those who master it will thrive. Ive been trying to practice working deeply for a while now. When I first read the book, I missed some personal accounts from peopl
I am very excited about the design tools of tomorrow.Tools like Framer, Modulz or Clutch.Theyre all transforming the design tool landscape away from the pixel-pushing paradigm. And thats great!Pushing pixels is nice. Its also wasteful. When youre designin
Its been well over a year now that I released a small app called Collect after months of doing something Ive never really done before: coding and actually developing software.That can be scary territory for a designerit definitely was for me. And although
When people talk about design feedback, they usually focus on how to give better feedback. While thats good, I believe its a two-way street and we should also talk about getting design feedback.Ill outline several ways of how designers can better request
What does being a good designer mean to you?I was asked this question a while back and Ive been pondering it recently. I also asked that question on Twitter to see what others think about this. There are as many answers as there are designers and it was i